La guía definitiva para dragon age 2 companions



Activation – Speak to Fenris at Danarius’ mansion to complete the “Speak to Fenris” quest. With Fenris in your party, travel to any destination outside of the city. You will be ambushed along the way which will trigger the activation of this quest.

Additionally, her comment refers to Anders if he and any other companion are queued simultaneously, even if all four are queued at once and some of them have been bedded. Without him, her comment follows the queue order. Merrill is the only exception to any of this; should you use Fenris or Isabela’s queued scene to force your way into the mansion ahead of Merrill’s, then reject them and empty the queue save for Merrill, Leandra mentions no one, therefore Merrill must move in for Leandra to reference her.

Aveline is a knight that you encounter during the prologue. You come across her and her husband, Wesley, fighting the darkspawn. Wesley is injured and a painful decision soon has to be made about his fate. Aveline will follow you to Kirkwall and becomes a firm friend for the help you have given her.

It's an undoubtedly big change to the traditional Dragon Age formula, but Busche's suggestion that that change has been almost forced on BioWare by The Veilguard's added complexity is certainly an intriguing one.

She is all about profit and will agree with any choices you make that will net you some money. Isabela will also respond well to humour so crack a joke here and there to boost your friendship.

You must reach 100% friendship or rivalry before the final quest or Fenris will leave the party after the fall of the Chantry.

One of the most useful contact me applications of a rune slot is with the "Warding" runes; they will confer the numeric value of an claro resistance such that it equates to resisting 90% of that element's damage at the companion's level. The value of the rune will increase with level up in companion armor, effectively granting them 90% resistance to that element throughout the game.

Multiple companions Gozque be "queued" at once and then bedded in contact me a single playthrough, but due to how the triggers work they Gozque only be presented in a specific order: Fenris[]

Activation – This quest is not strictly a companion quest but it is necessary to complete it to recruit Anders. Being a story line quest it is compulsory to complete it. To start the quest off you need to talk to Varric at the Hanged Man. He will express the need for maps of the Deep Roads.

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Isabela can leave your party at several points throughout the game. You need to have 50% friendship or rivalry, and complete her “Questioning Beliefs” social quest, before you start “Following the Qun” or you will lose her for good.

I only cover Act 1 Ganador I think from there on it is easy to figure out the rest. And also all characters are close to being your friends at the end of Act 1 with this guide. So, not much more work is required.

He operates on an extreme in contact me a game that sometimes has trouble dealing with the nuances of the conflict it centers on, but his relationship is most rewarding when you try to help him see the gray in between the black and white.

Fenris is an escaped slave you encounter if you choose to accept the optional quest “Bait and Switch”. He is a strong character with strong views. Fenris is a warrior and is very anti-mage. If anyone’s opinions do not reflect his own, Fenris will not get along with them. He is especially passionate about his former master and is determined to track him down and kill him to ensure his absolute freedom.

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